Neverwinter Armour Enchantment Slot
Enchantments and Runestones |
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Defense Enchantments |
Disclaimer: Please read the Stats tab before investing into any of the Enchantments listed below. Enchantments are a magic stone you use to grant additional stats and effects to your gear / character. Standard gear and equipment come with either an Offensive, Defensive, Utility, Overload, Armor or Weapon type Enchantment Slot. Overload enchantments are enchantments that fit in their own personal enchantment slot called Overload Slots, were introduced in Module 3: Curse of Icewind Dale. Overload enchantments cannot be refined, and vanish when their timers run out. The timer runs only in-combat. Overload slots are found on most Head and Arms pieces. In Module 6: Elemental Evil, and 7: Strongholds additional armors.
Defense enchantments are enchantments that fit in Defense Slots typically found on Armor, Off-hand, Rings, Waist, and Pants equipment's.
Enchant | Effect |
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Azure | +80/160/240/360/480/600/760/920/1,080/1,280/1,480/1,680/1,920/2,160/2,400 Defense |
Dark | +80/160/240/360/480/600/760/920/1,080/1,280/1,480/1,680/1,920/2,160/2,400 Critical Avoidance |
Radiant | +80/160/240/360/480/600/760/920/1,080/1,280/1,480/1,680/1,920/2,160/2,400 Maximum Hit Points |
32px Tactical | +80/160/240/360/480/600/760/920/1,080/1,280/1,480/1,680/1,920/2,160/2,400 Awareness |
Silvery | +80/160/240/360/480/600/760/920/1,080/1,280/1,480/1,680/1,920/2,160/2,400 Deflection |
Enchant | Effect |
---|---|
Brutal | +40/80/140/200/260/340/420/500/600/700/820/920/1,060/1,200/1,320 Maximum Hit Points, Defense |
Cruel | +40/80/140/200/260/340/420/500/600/700/820/920/1,060/1,200/1,320 Defense, Deflection |
Ruthless | +420/500/600/700/820/920/1,060/1,200/1,320 Defense, Critical Avoidance |
Savage | +40/80/140/200/260/340/420/500/600/700/820/920/1,060/1,200/1,320 Maximum Hit Points, Critical Avoidance |
Vicious | +40/80/140/200/260/340/420/500/600/700/820/920/1,060/1,200/1,320 Deflection, Critical Avoidance |
Wicked | +420/500/600/700/820/920/1,060/1,200/1,320 Maximum Hit Points, Deflection |
32px Woven Tales | +500/600/700/820/920/1,060/1,200/1,320 Deflection, Awareness |
Enchant | Effect |
---|---|
32px Assassin's | +560/640/760/880/1,000/1,160/1,300/1,440 Awareness +280/320/380/440/500/580/650/720 Deflection, Critical Avoidance |
Black Ice | +220/280/360/460/560/640/760/880/1,000/1,160/1,300/1,440 Defense +110/140/180/230/280/320/380/440/500/580/650/720 Deflect, Critical Avoidance |
Demonic | +280/360/460/560/640/760/880/1,000/1,160/1,300/1,440 Maximum Hit Points +360/180/230/280/320/380/440/500/580/650/720 Deflect, Critical Avoidance |
Draconic | +140/220/280/360/460/560/640/760/880/1,000/1,160/1,300/1,440 Maximum Hit Points +70/110/140/180/230/280/320/380/440/500/580/650/720 Defense, Critical Avoidance |
Founder's Glorious | +15 Defense, Deflection, and Crit Resistance |
Gigantic | +220/280/360/460/560/640/760/880/1,000/1,160/1,300/1,440 Maximum Hit Points +110/140/180/230/280/320/380/440/500/580/650/720 Defense, Deflection |
Welcome to our Cleric Devout Healing Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.
To learn more about the new mod, check out our mod 19 Avernus guide.
The Devout Cleric is a typical healing class, that focuses on keeping your allies alive. They also have some strong buffs. It is recommended that you have one loadout for a Cleric Arbiter build as well for when you need to DPS or are soloing.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
Basic Cleric Devout Info
Other Cleric Builds
Best Cleric Devout Races
- Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Human – 250 to all ratings (offensive & defensive) – +3 to any stat.
- Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
- Sun Elf – 2% Action Point Gain – +2 Int and Dex or Cha – 10% Control Resistance
Cleric Devout Ability Score Priority
Put all your available Ability Scores into Wisdom and Dexterity.
Cleric Devout Stat / Rating Priority
Offensive Stats:
- Armor Penetration (Caps at 90K)
- Critical Strike (Caps at 90k)
- Accuracy (Caps at 90k)
- Combat Advantage (Caps at 140k)
- Power (No Cap)
Defensive Stats:
- Defense (Caps at 90K)
- Deflection (Caps at 90K)
- Critical Avoidance (Caps at 95K)
- Awareness (Caps at 100K)
- Health (No Cap)
Cleric Devout Paragon Path, Powers & Rotation
Cleric Devout Combat Powers
At-Will Powers:
- Blessing of Light (Healing)
- Sacred Flame (ST) / Scattering Light (AoE) / Soothe (Heal)
Encounter Powers:
- Healing Word
- Exaltation
- Cleansing Light / Exaltation / Intercession
Daily Powers:
- Hallowed Ground
- Guardian of Faith
Class Features:
- Overflowing Spirit
- Hallowed Guide / Hallowed Armor
Cleric Devout Feats
- Empowered Soothe
- Battle Prayer
- Blessed Armaments
- Persistent Guardian
- Gathering Light
Cleric Devout Rotation
- Blessing of Light
- Exaltation
- Healing Word
Cleric Devout Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
- Recruit’s Training – 250 Power
- Critical Strike – 250 Crit
- Cultist Bulwark – 1000 HP
Tier 2 Boons
Neverwinter Armor Enchantment Slot
- Squire’s Training – 250 Power
- Armor Penetration – 250 Armor Penetration
- Demonic Bulwark – 1000 HP
Tier 3 Boons
- Knight’s Training – 250 Power
- Combat Advantage – 250 Combat Advantage
- Dino Bulwark – 1000 HP
- Simple Support – 2% Companion Influence
Tier 4 Boons
- Captain’s Training – 250 Power
- Accuracy – 250 Accuracy
- Necrotic Bulwark – 1000 HP
Tier 5 Boons (Choose 2)
- Blessed Touch – 1% Outgoing Healing Per Rank
- Call of Power – 1% Action Point Gain Per Rank
Master Boons
- Blessed Advantage 3/3
Guild Boons
- Offense – Power
- Defense – Hit Points
Cleric Devout Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- Lion Guard’s Restoration Coif (Best in Slot)
- Fancy Duelist Mast of Cormyr
- Infernal Forged Coif
Armor
- Stealer of the Star’s Hides
- Ebonized Scalemail
- Gurdunn’s Defense
Arms
- Lion Guard’s Restoration Braces
- Spiked Defender Vambrace
- Infernal Forged Braces
Feet
- Lion Guard’s Restoration Cuisses
- Mighty Storm Slippers
- Infernal Forged Cuisses
Weapons
- Celestial Set
- Lionheart Set
- Legion Guard Set
- Alabaster / Burnished Set
Main Hand Modification:
- Blessing of Light
Offhand Modifications:
- Power
- Critical Severity
Rings
- Ring of Fallen Power +5
- Ring of the Brutal Fiend +5
- Dragon Turtle Scale Ring
- Hydra Scale Ring
- Ebonized Rings
- Striking Ring of the Veteran
Neck & Waist
- Enchanted Thumb (Woven Vine, Blooming Cord, Staff of Flowers)
Shirt
- Infernal Forged Restoration Shirt
- Shirt of the Champion
Pants
- Pants of the Sentinel
- Infernal Forged Trousers
- Velvet Trousers +1
Cleric Devout Artifacts
Primary Artifact
- Charm of the Serpent
- Wyvern-Venom Coated Knives
- Staff of Flowers
- Sigil of the Devoted
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
- Frozen Storyteller’s Journal
- Flayed Storyteller’s Journal
- Darkened Storyteller’s Journal
- Arcturia’s Music Box
- Trobriands Ring
- Staff of Flowers
- Halaster’s Blast Scepter
Cleric Devout Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
- Radiant Enchantments
Defense Enchantments
- Radiant Enchantments
- Azure or Brutal Enchantments
Utility Enchantments
- Tactical Enchantment
- Dark Enchantment
- Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment
Armor Enchantments
- Soulforged Enchantment
- Barkshield Enchantment
Weapon Enchantments
- Vorpal Enchantment
Overload Enchantments
- White Dragon Glyph
- Various Marks from Stronghold Vendor
- Corrupt Black Ice / Lethal / Piercing
Armor Reinforcement Kits
- Power Kit
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Cleric Devout Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Get one from each of the rows below:
- Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin
- Wild Storm Elixir > Elixir of Fate
- Squash Soup > Watermelon Sorbet
Cleric Devout Companions
Summoned Companion
The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.
- Bulette Pup
- Deepcrow Hatchling
- Owlbear Cub
- Ioun Stones
- Quasit
Enchantment Power
- Potent Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Quickling – 10% Outgoing Healing and 2000 Critical Strike
- Neverember Guard – 10% Outgoing Healing and 2000 Awareness
- Tamed Velociraptor – 2000 Power per party member using it.
- Deepcrow Hatchling – 8000 Power
Defense Powers
- Polar Bear Cub – 10% Outgoing Healing and 2000 Defense
- Rebel Mercenary – 10% Outgoing Healing and 2000 Accuracy
- Ioun Stone of Radiance – 10% Outgoing Healing and 2000 Deflection
- Minstrel – 4000 Power and 2000 Awereness
- Broom – 4% Critical Severity
- Splinters – 4% Critical Severity and 2000 Critical Avoidance
Utility Powers
- Alpha Compy – 5% Power
- Owlbear Cub – 10% chance to hit for 50% of you Power
Companion Equipment
Double offense slotted “Of the Companion” gear
Companion Runestones
- Empowered Runestone
Cleric Devout Mounts
When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power.
What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.
- Gladiator’s Guile
- Assassin’s Covenant
- Artificer’s Persuasion
- Barbarian’s Revelry
- Shepherd’s Devotion
- Berserker’s Rage
Insignia Type
Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.
Cleric Devout Mount Powers
Mount Equip Power:
- 5000 or 10000 Power
Neverwinter Armor Enhancement Slot
Mount Combat Power:
- Warpainted/Commander Tyrannosaur
- Bat Swarm
- Swift Golden Lion
If you have any questions or suggestions about our Neverwinter Cleric Devout guide, please leave a comment below! More info about the Cleric class can be found at The Neverwinter Reddit.
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